Here is what will happen.
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Here is what will happen.
As you know i may have been over my head restricting two factions in such a way isnearly impossible, i tried to make this server work but i fear it won't. I have future plans tho will i will now put into simple bullet points.
- There will be a new server
- New map
- The world won't be split just one centeral city in the middle of the map, 3,000 block radius around this city.
- You can choose to be a citizen or a Exiled.(See Scales/Shadows suggestion for post for how an exiled will work, I'm putting them in charge of the class).
- There will be 9 classes if you are a citizen these are
====-Gathering Classes
-Miner
-Lumberjack
-Farmer
====-Production classes
-Metal worker
-Carpenter
-Culinary
=====-Combat Classes
-Thief
-Knight
-Wizard
- The main city "Nerva" Will be ALOT like the oblivion city: "Imperial City" in its stye, a circle split into 5 sections for the variant classes, combat district.
- Cities will be "even" more interesting, with banks,rivers, realistic looking towns(not just plots, you're restricted to live in the pre-built houses), more comming soon.
- NPC's "galore" This means there will be a quest chain, 100+ quests with side quests, team quests, raids, arena battles, guards roaming the cities, random houses in the wilderness, random NPC's.
- More coming soon I'll write more ideas or you suggest them in the suggestion section.
Special thanks to:
CTM66 -For comming up with the Exiled, they will add to their suggestion post with more things on how the "race" will work.
Shadow_Fangs -you can see their suggestion here: Click me
Key:
Red = May not be implemented.
- There will be a new server
- New map
- The world won't be split just one centeral city in the middle of the map, 3,000 block radius around this city.
- You can choose to be a citizen or a Exiled.(See Scales/Shadows suggestion for post for how an exiled will work, I'm putting them in charge of the class).
- There will be 9 classes if you are a citizen these are
====-Gathering Classes
-Miner
-Lumberjack
-Farmer
====-Production classes
-Metal worker
-Carpenter
-Culinary
=====-Combat Classes
-Thief
-Knight
-Wizard
- The main city "Nerva" Will be ALOT like the oblivion city: "Imperial City" in its stye, a circle split into 5 sections for the variant classes, combat district.
- Cities will be "even" more interesting, with banks,rivers, realistic looking towns(not just plots, you're restricted to live in the pre-built houses), more comming soon.
- NPC's "galore" This means there will be a quest chain, 100+ quests with side quests, team quests, raids, arena battles, guards roaming the cities, random houses in the wilderness, random NPC's.
- More coming soon I'll write more ideas or you suggest them in the suggestion section.
Special thanks to:
CTM66 -For comming up with the Exiled, they will add to their suggestion post with more things on how the "race" will work.
Shadow_Fangs -you can see their suggestion here: Click me
Key:
Red = May not be implemented.
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