Balancing mage/litch.
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Balancing mage/litch.
I know there are already ideas to nerf the class, just thought I might as well put in my two cents.
If mage has the ability to ignore armor, drainlife needs to do at max 4 hearts damage. This will make sure that its at minimum a 3 hit kill. This will give mele classes a chance to at least try and get in range of a back-peddling mage. It also needs maybe a 4 or 5 sec cooldown for the same reason.
The explode spell should do at max 6 hearts with an area of effect, 30 second cool down and maybe 40% mana cost to make it a pricey mistake if you miss.
Push is fine. I don't know how much damage it does but it shouldn't do more than 1 heart.
Range also needs a reduction. From when I used to play litch the range was at most 3 times the mele range if I remember correctly. It should be long enough to make mages prominent ranged fighters, but not so much that they can hit a mele fighter from say, the top of a tall tree AND while he is running into the distance.
The spell book seems fine as far as I know. I just thing that the heal me spell should be kept at maybe a 15 second timer so food isn't eliminated.
If mage has the ability to ignore armor, drainlife needs to do at max 4 hearts damage. This will make sure that its at minimum a 3 hit kill. This will give mele classes a chance to at least try and get in range of a back-peddling mage. It also needs maybe a 4 or 5 sec cooldown for the same reason.
The explode spell should do at max 6 hearts with an area of effect, 30 second cool down and maybe 40% mana cost to make it a pricey mistake if you miss.
Push is fine. I don't know how much damage it does but it shouldn't do more than 1 heart.
Range also needs a reduction. From when I used to play litch the range was at most 3 times the mele range if I remember correctly. It should be long enough to make mages prominent ranged fighters, but not so much that they can hit a mele fighter from say, the top of a tall tree AND while he is running into the distance.
The spell book seems fine as far as I know. I just thing that the heal me spell should be kept at maybe a 15 second timer so food isn't eliminated.
Scales- Posts : 25
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Join date : 2011-03-21
Re: Balancing mage/litch.
And what on earth does the flower do?
Scales- Posts : 25
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Join date : 2011-03-21
Re: Balancing mage/litch.
Flowers are an alternate way to heal themselves because the spell book can be a little buggy at times.
Re: Balancing mage/litch.
Thanks for the input what you've put there is pretty much the changes i was going to do, i just haven't got round to it, thanks.
Re: Balancing mage/litch.
So happy that this nerf came along. <3
GoIgotha- Posts : 6
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Join date : 2011-09-01
Age : 31
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